May 04, 2010, 08:02 AM // 08:02
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#21
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Missing HB
The only thing they had to do was to remove a quest , and to fix 2 teleporting skills thats all.
About those people farming the title : anyway , every place has syncers , and there weren't so many in HB .
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I don't disagree with you that they didn't try very hard to fix HB, but you're delusional.
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May 04, 2010, 12:46 PM // 12:46
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#22
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Ascalonian Squire
Join Date: Jun 2005
Profession: Mo/R
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I'm surprised of the lenghts people go for a title,and waste their time on bots and such, i wonder why these people even ever bought the game.Either you 'play' a game or not.Just comfirms my intuition,why some high ranks act so noobisch.One would hope ppl with a rank have similar exp to you.
I recently had a few rounds in Codex, to me the basic idear isn't that bad, it supports people making their own characterbuilds and without heroes,with given amount of skills, wich is good.On the other side, the same problems arise as in TA and HA, long waiting times to find decent players and exagerated planning,wich mostly leads nowhere, critisism on you're chosen build wich is silly cause you only have an amount of skills to choose from.
Last edited by Stormz; May 04, 2010 at 12:59 PM // 12:59..
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May 04, 2010, 02:03 PM // 14:03
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#23
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Krytan Explorer
Join Date: Oct 2005
Profession: R/W
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Believe or not, CA is fun.. Albeit only on Z-quest days but if you can get a coordinated group together instead of just sitting around spamming "LFG" and complaining about rank discrimination and general assholery then fun can be had.
So, I think they should "fix" CA (just add new maps and features to attract players) and fix HB and reinstate it.
Last edited by McMullen; May 05, 2010 at 10:53 AM // 10:53..
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May 05, 2010, 12:22 AM // 00:22
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#24
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Lion's Arch Merchant
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Quote:
Originally Posted by McMullen
Believe or not, CA is fun.. Ableit only on Z-quest days but if you can get a coordinated group together instead of just sitting around spamming "LFG" and complaining about rank discrimination and general assholery then fun can be had.
So, I think they should "fix" CA (just add new maps and features to attract players) and fix HB and reinstate it.
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I have seen multiple posts on these very forums to this effect, yet get no response:
http://www.guildwarsguru.com/forum/c...t10435758.html
And people wonder why the arena (/game) is dead.
Sankt, I just want you to know that it took an extraordinary amount of effort not to derail this thread into a rant on hero battles. So here's a link to an old post that explains my feelings pretty well:
http://www.guildwarsguru.com/forum/r...16#post4978916
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May 05, 2010, 12:43 AM // 00:43
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#25
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Guest
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Quote:
Originally Posted by Corporeal Ghost
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Hey man, I'm glad you make some extra effort to avoid derailing guru-threads. But why does my name come up? I just went through the thread to see if I had posted some of my regular bs but I couldn't find anything. (I can't rule out that I have posted something but a mod has deleted it - in fact, it sounds plausible..)
Anyway, I don't have any strong feelings about CA at all so this thread has been very easy to avoid for me. I don't play CA, I don't have any plans to try it again and I don't mind if people waste their lives grinding out a codex title. (They are still called honor pts?)
I agree completely with your wall of text in the link you provided. Also noticed you mentioned the HB maps were available in TA for a week? Shame I missed out on that, would be pretty interesting.
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May 05, 2010, 06:53 AM // 06:53
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#26
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Regulus X
I think there're a very small group of players that're abusing of the inactivity in CA. In other words: given no players are around (especially at dead hours), a guild decides to enter-resign-enter-resign-enter-resign, possibly even scripting/botting this action. I think it's following along a worse path of abuse than HB has ever had in it's past.
My vote is that the GWLT remove Codex to prevent players from getting to maxed ranks via abuse. They're exploiting the system, it's wrong, and I know that any nay-sayers that pop up here and try to retort are the very players abusing of this.
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It was possible with TA and RA as well, you can't counter inactivity.
I'm really struggling to understand why people think that TA was so populated before it was scraped, there were never more than 10 players in the district on non-zquest days and most of the fights came from RAers moving on. I personally didn't enjoy it with the hexway garbage that other teams ran. Could it have been saved? It was a possibility if they would've incorperated other game formats such as capture points or king-of-the-hill and rebalanced the obviously broken skills that plagued it; Anet instead decided enough was enough.
Codex suffers the same inactivity problems that TA has because they didn't figure it out the first time, they probably won't to much to it anyways. I don't mind it being scrapped, but I don't want to see any more hero vs. hero flagging garbage ever again.
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May 05, 2010, 01:30 PM // 13:30
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#27
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by The Drunkard
It was possible with TA and RA as well, you can't counter inactivity.
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Um....no it wasn't. You can't sync full-bot teams to /resign for you in RA, and that never would have happened in TA. There were always at least 2 teams playing (even during dead hours) and that would have messed up the sync.
Just a little heads up, it requires NO teams for bot resigning to work. That's how bad it's gotten in CA, that a team can win 283 consecutive CA battles while afk because no one else was playing it that night. For 12 hours....only 4 players and 4 bots played CA.
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May 06, 2010, 01:39 AM // 01:39
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#28
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Lion's Arch Merchant
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Quote:
Originally Posted by Sankt Hallvard
Hey man, I'm glad you make some extra effort to avoid derailing guru-threads. But why does my name come up? I just went through the thread to see if I had posted some of my regular bs but I couldn't find anything.
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You have my apologies. That was aimed a Missing HB; guess I was doing too many things at once.
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May 07, 2010, 01:07 AM // 01:07
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#29
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Karate Jesus
Um....no it wasn't. You can't sync full-bot teams to /resign for you in RA, and that never would have happened in TA. There were always at least 2 teams playing (even during dead hours) and that would have messed up the sync.
Just a little heads up, it requires NO teams for bot resigning to work. That's how bad it's gotten in CA, that a team can win 283 consecutive CA battles while afk because no one else was playing it that night. For 12 hours....only 4 players and 4 bots played CA.
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I never said botting was feasable, only the process of guilds abusing inactivity in the arenas was. Please do not put words into my mouth.
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May 10, 2010, 08:06 PM // 20:06
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#30
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Guest
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I'm syncing every day and alrdy got my r5 codex title without more than 10 real fights maybe. <3 anet, ty for letting me do this I love abusing <3<3<3
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May 10, 2010, 09:47 PM // 21:47
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#31
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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Quote:
Originally Posted by Rezz Anna Nicole
I'm syncing every day and alrdy got my r5 codex title without more than 10 real fights maybe. <3 anet, ty for letting me do this I love abusing <3<3<3
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that is why you only play sin.
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May 17, 2010, 10:39 PM // 22:39
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#32
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Isn't it a pretty easy ban for both botting (on second accs) and toa violation (on main accs)? Probably the easiest of all the botting to detect.
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May 20, 2010, 01:57 PM // 13:57
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#33
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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idk i think anet are just retarded, the same bots play in RA & tombs every single day even though they probably get reported 30+ times
/sigh
ps remove CA, add TA. thanks~
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May 20, 2010, 02:34 PM // 14:34
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#34
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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i think they should make codex random enter with the limited bars ;-) that would be fun
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May 20, 2010, 03:32 PM // 15:32
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#35
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Div
Isn't it a pretty easy ban for both botting (on second accs) and toa violation (on main accs)? Probably the easiest of all the botting to detect.
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I would be if the bots were easy to detect, but they're not. On top of that, often players will Red Resign with other players, and as we all know Anet doesn't ban for that Zzz
Oh, and by the way, Anet doesn't give a rat's ass about Codex according to several people I know on the TK. They don't even test skill changes there. Like nothing....at all. They're considering changing/improving the format, but haven't even laid down ideas yet.
Same thing also goes for HA. They don't test skill changes there.
Last edited by Karate Jesus; May 20, 2010 at 05:02 PM // 17:02..
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May 20, 2010, 04:44 PM // 16:44
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#36
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Lion's Arch Merchant
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Quote:
Originally Posted by Karate Jesus
Oh, and by the way, Anet doesn't give a rat's ass about Codex according to several people I know on the TK. They don't even test skill changes there. Like nothing....at all. They're considering changing/improving the format, but having even laid down ideas yet.
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Why would they test skill changes in codex? Half the point of a limitednformat is it doesn't require much attention once the parameters are correct (they are not yet).
Barring skills like EDA which have the capacity to dominate every match by themselves, there really isn't much that overpowered skills could do to the format even if it had people.
As for HA, it's not like it has a fundamentally different skillset than GvG. The balance issues should be roughly the same. The important ones (that will not be addressed) certainly are. The only real difference is he small subset of skills the community has decided is necessary for actual halls matches.
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May 21, 2010, 06:56 AM // 06:56
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#37
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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Actually , it's been 1 month and half the skill update was announced , and we still have nothing ( war in kryta content thing also) . Regarding what they say they will do , and what is done , how long after , nothing will happen in codex for sure . The easiest would be , however , to re-implement HB and TA , since it would not require much work at all
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May 30, 2010, 05:38 AM // 05:38
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#38
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Ascalonian Squire
Join Date: Mar 2010
Location: Serenity Temple
Guild: The Obscure Monks [MonK]
Profession: Mo/
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UGH I hate to be negative but , we all knew codex was going to bomb. ofc ppl are going to exploit the dead areas. screw anet for this shit, feels kind of like entrapment to me. as for devaluing the title? heehe anyone who has that title maxed most likely HAD to exploit to do it...damn you a-net, put out areas where it doesnt suck sooo RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing bad that you have to cheat to get anywhere. what a joke.. Hire me . even I can do better ..... lamerz...
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Jun 25, 2010, 10:05 PM // 22:05
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#39
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Ascalonian Squire
Join Date: Jan 2008
Guild: [Pi]
Profession: Mo/
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Quote:
Originally Posted by Corporeal Ghost
As for HA, it's not like it has a fundamentally different skillset than GvG. The balance issues should be roughly the same. The important ones (that will not be addressed) certainly are. The only real difference is he small subset of skills the community has decided is necessary for actual halls matches.
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Actually, the balance issues in HA and GvG /are/ fundamentally differently. AoE is much more effective in HA. HA requires run buffs that can be applied to at least 2 people for relic running. You also have to have a build that can be effective at capping shrines (on the off chance you get those maps anyway). In GvG, though, you need a flag runner; Your builds aren't constrained by certain map types. You're midline isn't used for damage; You'll possibly run a split, a concept that doesn't really have a direct analog with HA, as well as other differences. All of this leads to vastly different builds, especially in intent and purpose. Anyone who tries to alter only a few issues and expects both formats to be balanced has either never played either format seriously or is incredibly naive.
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Jun 26, 2010, 11:53 PM // 23:53
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#40
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Lion's Arch Merchant
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Quote:
Originally Posted by Elu Arina
Actually, the balance issues in HA and GvG /are/ fundamentally differently.
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Quote:
Originally Posted by Corporeal Ghost
The important ones (that will not be addressed) certainly are [the same].
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Including, but not limited to, armor levels, damage v. mitigation, ranged damage, and the fact that teams can stall out for twenty or thirty minutes at a time with no deaths, and that certain arenas of play make this a desirable tactic. Skill balance isn't even close to the biggest problem with the game, so it's pretty irrelevant that a handful of HA-exclusive skills make builds slightly different. And until ANet both understands and acts on this, we're pretty much boned.
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